Delayed animations in a ForEach in SwiftUI

I've been working on a side project to add animations in my views to give them more life. A common issue I have is that I need to animate an array of items on to the screen, typically from a @Binding, such that each item starts its animation in sequence rather than in parallel after a short delay. In the end, I want to accomplish an effect like this:

  Delayed animation of views onAppear in a View
Delayed animation of views onAppear in a View

Below is a simple extension to accomplish this and a sample View implementing the above animation. Feel free to use it!

Extension for Animation

The extension is:

import Foundation
import SwiftUI

extension Animation {
    func delayWithIndexOf<T: Equatable>(_ item: T, in container: [T], factor: Double) -> Animation {
        self.delay(Double(container.firstIndex(of: item) ?? 0) * factor)

This extension adds a new method to Animation similar to delay(duration:), but takes two new arguments: the item in the loop, and the container for that item. The delay argument is now a factor of the index of the item in the array, usually the same value as duration. As you can see it's a pretty simple piece of code, and it just returns a new delay animation. It's worth noting that if the item is not in the second argument, it always returns 0 to be safe. The item also needs to conform to the Equatable protocol to support array lookups.

The result is that you can use this new method in place of delay inside of a loop when you want to delay an animation by a factor of the index of the item in the array. Simply copy this to a file in your project, and you can start using it immediately.

How to use delayWithIndexOf

The following is an example that starts an animation when the view shows, animating in each of the subviews on a delay of 0.2 seconds after the previous one:

import SwiftUI

struct ExampleView: View {
    @State private var scaleFactor = 0.0
    @State private var words = ["Foo", "Bar", "Baz"]
    var body: some View {
        HStack {
            ForEach(words, id: \.self) { word in
                    .clipShape(RoundedRectangle(cornerRadius: 10.0))
                                in: words,
                                factor: 0.2
                        value: scaleFactor
        .onAppear {
            withAnimation(.spring()) {
                scaleFactor = 1.0

struct ExampleView_Previews: PreviewProvider {
    static var previews: some View {

As you can see the new method fits right in with the declarative approach for defining animation behaviors and allows you to accomplish that staggered animation for items in a ForEach in a View.